Download Magic Duels 1.4.0 for iPhone and iPad

/ Published By: Wizards of the Coast

You are about to download the Magic Duels 1.4.0 for iPhone and iPad (Require iOS 7.0 or Later): Magic Duels is a free Strategy Game: MORE CARDS. MORE STRATEGY. BIGGER STORY. Collect 1,300+ earnable cards, battle in 60+ single-player campaign missions, and emerge victorious in epic...

Please be aware that iPa4Fun does not offer direct ipa file download for old version of Magic Duels. You can read more about Magic Duels or download it on the App Store (1686.26 MB) >

More About Magic Duels >

• Release Date: July 8, 2015

• Updated On: July 20, 2016

• App Version: 1.4.0

• File Size: 1686.26 MB

• Device Compatibility: iPhone and iPad

• Requires: iOS 7.0 and up

• App Languages: English, Dutch, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese

Also Magic Duels is included in these Games collections:

Games to Get Competitive • Card Battle Games 

Magic Duels version 1.4.0 Release Notes >

MORE CARDS. MORE STRATEGY. BIGGER STORY. Playing Magic with your friends has never been more fun!

NEW CARDS & STORY: More than 125 NEW earnable cards from Magic’s Eldritch Moon set, NEW Story Content, and more.

Fixed Issues:

Fixed crash that would occur when the user sacrificed a Clue token.

Fixed issue with UI for Daily Quest text values.

Fixed issue wherein a user pauses the timer in a multiplayer match and then concedes the duel.

Fixed issue with priority not being held when the only cards and abilities a player can play are instant-speed.

Priority now being held for instants fixes issue with Coal Stoker's floating mana disappearing before the user is able to play an instant.

Fixed crash issue when attacking with an awakened land card that is enchanted by Invocation of Saint Traft.

Fixed issue with Disciple of the Ring's "Tap target creature" ability.

Fixed crash issue with the profile becoming desynced from Battle Mode when a player was going through the first-time user experience.

Fixed issue with creatures transforming into planeswalkers not triggering Oath of Chandra.

Fixed issue with Kozilek's Return that would allow the player to deal 5 damage to all creatures when the user chooses to not use its ability from the graveyard.

Fixed issue where playing Pieces of the Puzzle would allow the user to choose a sorcery but not an instant.

Fixed issue with the creature exiled by Lunarch Inquisitors not returning to the battlefield when Lunarch Inquisitors leaves the battlefield.

Fixed issue where Vessel of Malignity's ability could be activated at instant speed.

Fixed issue where Eldrazi Mimic does not change its power/toughness to equal the other creature's power and toughness if those values have been changed by other spells or abilities when Eldrazi Mimic's ability resolves.

Fixed issues wherein a user equips Slab Hammer onto a creature and during the attack phase uses the card's ability to give the equipped creature a +2/+2 bonus.

Fixed issue preventing the ability on Arlinn, Embraced by the Moon's emblem from being activated on Gideon, Ally of Zendikar when Gideon is a creature.

Fixed issue with Endbringer being unable to target a planeswalker.

Fixed issue with Krallenhorde Howler lowering the minimum cost of Skyrider Elf to only one colored mana instead of two.

Flameblade Angel no longer auto-resolves to cause a loop of 1 damage until a player died.

Transformed double-faced cards are no longer treated as having a converted mana cost of 0.

Fixed issue with a tapped land's second ability not being activated by right click.

Fixed issue with no animation being shown when earning coins by playing random Two-Headed Giant matches.

Fixed issues for when the user disconnects from a ranked duel and wins the duel offline. Now the user sees that they lost a rank immediately when entering the Quests menu.

Fixed issue where the AI on very rare occasions illegally splits damage between the user and their planeswalker using multi-target damage spells.

Fixed issue with Ranked Versus messaging for conceding/opponent conceding appearing in Invite Versus matches.

Matchmaking two local teammate teams will exit gracefully when conceding. When playing against an AI opponent that has replaced a random human opponent, coins are awarded only if the remaining team wins.

Fixed issue where inviting another player into a Two-Headed Giant match vs random opponents would cause one player to consistently disconnect before the lobby was created.

Reduced the number of unrecoverable desync issues.

Magic Duels Version History

More to Consider

This website uses cookies to ensure you get the best experience on our website.