WorldBox

Download WorldBox 0.14.1 for iPhone and iPad

A Free Simulation Game By Maxim Karpenko

0 Votes, Average: 0 out of 5 Downloads: 7 Updated: June 18, 2022

You are about to download the WorldBox 0.14.1 for iPhone and iPad (Require iOS 11.0 or Later): WorldBox is a free Simulation Game: WorldBox - God Sandbox, Best world building simulator! ...

Please be aware that iPa4Fun does not offer direct ipa file download for old version of WorldBox. You can read more about WorldBox or download it on the App Store (186.03 MB) >

Download and Try WorldBox 0.14.1 for iPhone and iPad

WorldBox version 0.14.1 Release Notes


## 0.14.1 - it's raining traits, hallelujah

added:

- radiotraitive rain of 3 types. Select which traits you want to apply for multiple units and drop them.

- radiotraitive rains. They save their state through sessions

- crab bomb! it's rave time

- gamma, delta and omega rain. Pick some traits and make it rain

- in the city and unit inventory legendary items would have special outline

- added separator between fertilizers and minerals in nature tab

- added Nikon to the special thanks section. Thanks!

- particles and shake, when unit gets infected with zombie infection

changes:

- crystal tiles are changed

- golden and corrupted brains are now free

- snow cloud is now free

- fat trait will increase size of sprite of a unit a bit

- agile trait will decrease size of sprite of a unit a bit

- made some achievements not hidden

- vortex tool won't remove biomes and water

- vortex tool won't destroy buildings

- tweaked some achievements descriptions

- crabzilla moved from other powers to destruction

- gray goo moved from other powers to destruction

- in kingdoms tab moved toggles to the right

- kingdom, cultures, cities list now have a special button background

- chance to get infected by zombie on attack 30% -> 50%

- culture tech zones tier 2 - max range 1 -> 2

- culture tech zones tier 3 - max range 1 -> 2

- human base city zone range 4 -> 7

- dwarf base city zone range 4 -> 7

- orc base city zone range 3 -> 6

- elf base city zone range 5 -> 8

- human base cities(without king effects) amount 3 -> 5

- orc base cities amount 2 -> 4

- elf base cities amount 1 -> 3

- dwarf base cities amount 1 -> 3

- king bonus for max cities based on stewardship by 50%

- when revolt happens, maximum amount of cities that could join revolt changed from 50% -> 33%

- when revolt happens, time before next revolt check is longer, the bigger is last revolt was

- cheat CityFastZonesGrowth is more smooth

- cheat unlimited house is more smooth

- tweaks for how it's decided where settlers build new cities

- newly spawned civ unit won't run to random place on the map to settle a new city

- make starting worlds more random

- added some more debug buttons, while worked on settler logic improvements

- reworked algo for settlers. They would try to settle a bit further away from their kingdom borders(instead of being aligned), so the new city would take more space

- watch tower increases city zone range by 1 now

- when city gets conquered - their current army gets disbanded

- cities logic for placing new houses would be faster

- unlucky trait triggers it's bad event only on older units

- only civ immortal units can get evil after a long time. Not immortal sheep and bunnies

- evil trait max cities -3 -> -2

- content trait max cities -2 -> 0

- greg is more greggier

- Life is a Sim achievement reduced for mobile devices

- Magnet: the units will now rotate in magnetic patterns

- Magnet: when dropping units, they will be pushed towards the current brush that you have selected

- tips now in Welcome window

- added some empty window placeholders in some windows

- right click on map size will decrease the map size again

fixed:

- in trait editor tooltip overlaps icons awkwardly

- danish translation was broken

- sometimes soft error on mobile when receiving gift power

- creating new cities/buildings would be blocked by minerals

- mobs won't spawn in low candy biomes

- cities not getting updated stats after culture gained new tech right away

- cities keep trying to claim diagonal zones and losing them after a bit

- spectate icon would be stuck if the unit you watched would die on its' own

- There was a way to adjust time without having the hourglass power unlocked for non-premium players

- found the last hiding santas

- cities getting removed/bugged out if game is paused right after city is created

- sometimes cities don't have visible zones

- kingdom with bad king can have -1 max villages

- magnets will not show units correctly if you zoom in/out from minimap

and more

Download WorldBox for iOS 11.0 or later


• Release Date: February 3, 2019

• Updated On: June 18, 2022

• App Version: 0.14.1

• File Size: 186.03 MB (195067904 Bytes)

• Device Compatibility: iPhone and iPad

• Requires iOS: 11.0 and up

• Interactive Elements: In-App Purchases

• App Languages: English

• Download on the App Store:

WorldBox Version History


WorldBox 0.22.21 (Latest Version, Updated: November 7, 2023)

WorldBox 0.22.20 (Updated: October 30, 2023)

WorldBox 0.22.17 (Updated: October 16, 2023)

WorldBox 0.22.15 (Updated: September 16, 2023)

WorldBox 0.22.14 (Updated: September 9, 2023)

Full Version History >

More Games to Consider (Similar or Related)