Live Link Face (com.epicgames.FaceLinkApp): For Unreal Engine...Read More > or Download Now >
Live Link Face for iPhone and iPad
Tech Specs
- • Latest Version: 1.3.2
- • Updated: December 12, 2023
- • Requires: iOS 16.0 and up
- • Developer: Unreal Engine
- • Age Rating: 4+
User Reviews
- • Rating Average
- 3.5 out of 5
- • Rating Users
- 85
Download Count
- • Total Downloads
- 96
- • Current Version Downloads
- 2
You can download the the latest version of Live Link Face or explore its version history.
More About Live Link Face
Stream high-quality facial expressions to characters and visualize them with live rendering in UnrealEngine. Record facial tracking data that can be further fine-tuned in animation tools to achieve a finalperformance and assembled in Unreal Engine’s Sequencer. Shoot professional-grade performance capture with an integrated stage workflow.
Facial animation via front-camera and ARKit:
● Stream out the data live to an Unreal Engine instance via Live Link over a network.
● Drive a 3D preview mesh, optionally overlaid over the video reference on the phone.
● Record the raw facial animation data and front-facing video reference footage.
Timecode support for multi-device synchronization:
● Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage.
● Video reference is frame accurate with embedded timecode for editorial.
Control Live Link Face remotely with OSC:
● Trigger recording externally so actors can focus on their performances.
● Capture slate names and take numbers consistently.
● Extract data automatically for archival.
Browse and manage the captured library of takes within Live Link Face:
● Delete takes, share via AirDrop.
● Play back the reference video on the phone.
What's New in Live Link Face 1.3.2 >
- Adds official support for the iPhone 15 series of devices
- Fixes bug where the app would sometimes fail to request camera permissions
- Fixes issue where recorded MetaHuman Animator takes would sometimes fail to be imported to Unreal Engine due to an incorrect number of audio channels
- Improves support for devices that only support 30 FPS ARKit capture